Browsing Electrical and Electronic Engineering (Conference Papers) by Issue Date
Now showing items 21-40 of 101
-
Enabling Legacy PTP Cameras and Printers as Networked PTP/IP Appliances
(IEEE, 2007-04-10)PTP/IP is a new connectivity standard for networked imaging appliances which combines the ease of use and seamless connectivity of picture transfer protocol (PTP) with the ubiquity of TCP/IP networks. In this paper we ... -
Separating Directional Lighting Variability in Statistical Face Modelling Based on Texture Space Decomposition
(IEEE, 2007-07-04)In this paper we propose a simple method for decomposing the linear texture space of a facial appearance model into two linear subspaces, one for inter-individual variability and another for variations caused by directional ... -
Managing Digital Image Collections from your TV-Set: A State-of-Art Review
(IEEE, 2007-07-14)The problem of managing growing digital image collections is discussed in the context of a home user. The use of a conventional television set as both a viewing and management tool is discussed. The problem of linking ... -
A Review of Face Recognition Techniques for In-Camera Applications
(IEEE, 2007-08-20)This paper presents an overview of a number of classical face recognition techniques, including an assessment of their suitability for applications in real-time embedded systems such as digital cameras, and a generalized ... -
A statistical modeling based system for blink detection in digital cameras
(IEEE, 2008)In this paper we describe a system which uses statistical eye modeling to track the eyes and detect eyes blinking. The main challenge was to design an eye model robust to small variations of head pose and to extract the ... -
Determining Unique Fingerprint Features for Biometric Encoding of Data
(IEEE, 2008-01-09)A novel approach to determining unique fingerprint features with high repeatability is described. The techniques described are particularly suitable for CE applications and devices employing inexpensive capacitative ... -
Time and timing issues within the wireless application home environment
(IEEE, 2008-03-03) -
Architecture for a Home Media Network Based on PTP-IP Connectivity Techniques
(IEEE, 2008-08-05)PTP/IP functionality is extended to enable networked devices to be organized in a sequential media processing workflow. The additional device functionality necessary to support this network architecture is not unduly complex ... -
Facial expression modeling using component AAM models-Gaming applications
(2009)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
A combined approach to feature extraction for mouth characterization and tracking
(IEEE, 2009-02-10)A statistical Active Appearance Model (AAM) is developed to model and track the lips. A major challenge in modelling the mouth area, considered the most deformable facial feature, is the weak contrast between lips and skin ... -
Facial expression modeling using component AAM models - Gaming applications
(IEEE, 2009-10-23)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
FPGA based stereo imaging system with applications in computer gaming
(IEEE, 2009-10-23)A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform ... -
A secure and efficient micropayment solution for online gaming
(IEEE, 2009-10-23)An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ... -
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
(IEEE, 2009-10-23)Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ... -
Enhanced real-time face models from stereo imaging for gaming applications
(IEEE, 2009-10-23)Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ... -
Hardware implementation of a real-time 3D video acquisition system
(IEEE, 2010-07-15)An implementation of a real-time 3D video acquisition system on a single FPGA is presented. Our approach is based on the use of stereo image sensors and can display real-time 3D video when combined with shutter glasses. ... -
An FPGA-based stereoscopic camera - electronic design tools and techniques
(IEEE, 2010-08-05)Electronic design tools and techniques for the implementation of a stereoscopic camera based on an FPGA (Field Programmable Gate Array) are presented. The stages of an IPP (Image Processing Pipeline) are presented together ... -
Facial enhancement and beautification for HD video cameras
(IEEE, 2011)Influenced by the widespread adoption of HDTV consumer imaging devices have begun to feature full HD (high density) video capture. With this high-resolution capability, small imperfections in human faces are captured with ... -
Hybrid video-frame pre-processing architecture for HD-video
(IEEE, 2011)As imaging devices begin to support full frame rate video at 720p and higher resolutions image processing algorithms which operate on full image frames become severely challenged due to both the processing costs of operating ... -
Synchronization Issues for Smart Grids
(2011)The loss of time synchronization across a Smart Grid due to local A/D and D/A conversion processes between the digital domain and the analogue control domain is considered. It is shown that a local calibration can ...