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dc.contributor.authorThompson Long, Bonnie
dc.contributor.authorHall, Tony
dc.contributor.authorHogan, Michael
dc.contributor.authorPapastamatiou, Nikos
dc.date.accessioned2017-08-09T14:14:21Z
dc.date.issued2017-07-20
dc.identifier.citationThompson Long, B., Hall, T., Hogan, M., and Papastamatiou, N. (2017) Enhancing children's literacy skills: designing the Q-Tales ecosystem for children's e-book design and publication. Literacy, doi: 10.1111/lit.12128en_IE
dc.identifier.issn1741-4369
dc.identifier.urihttp://hdl.handle.net/10379/6688
dc.description.abstractDigital media, interactive storytelling and e-books are ubiquitous in contemporary education, and consequently play an increasingly important role in the development of children s nascent and emergent literacy. Digital storytelling technologies are also changing rapidly and becoming more sophisticated, in terms of possibilities for creative, interactive narrative, and augmented by the capability to incorporate proven pedagogical strategies and techniques, specifically to enhance children s literacy. This raises questions around how we best design and deploy these powerful, high-potential technologies; what concepts and principles undergird the effective design of pedagogically impactful e-books for children? This paper has emerged from research undertaken within the Q-Tales international consortium project of the EU s Horizon 2020 Programme for Research and Innovation, where the aim was to facilitate key stakeholders - illustrators, storytellers, children, parents, educators, sound artists - to collaborate and participate in the online production and publication of high-quality, educational e-books for children. This paper outlines the synthesis of the Q-Tales pedagogical framework. As well as informing the design of the Q-Tales infrastructure for children s e-book design and publication, we hope the guidelines and pedagogical activities enumerated here will be widely useful for those designing and developing digital, interactive narratives, particularly e-books to enhance children s emerging literacy.en_IE
dc.description.sponsorshipResearch for this paper was funded by the EU's Horizon 2020 Programme for Research and Innovationen_IE
dc.formatapplication/pdfen_IE
dc.language.isoenen_IE
dc.publisherWileyen_IE
dc.relation.ispartofLiteracyen
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/ie/
dc.subjecte-booksen_IE
dc.subjecte-book design for childrenen_IE
dc.subjectChildren's literacyen_IE
dc.subjectLearning designen_IE
dc.subjectEducationen_IE
dc.titleEnhancing children's literacy skills: designing the Q-Tales ecosystem for children's e-book design and publicationen_IE
dc.typeArticleen_IE
dc.date.updated2017-04-27T12:19:35Z
dc.identifier.doi10.1111/lit.12128
dc.local.publishedsourcehttp://dx.doi.org/10.1111/lit.12128en_IE
dc.description.peer-reviewedpeer-reviewed
dc.contributor.funder|~|1267872|~|
dc.description.embargo2019-07-20
dc.internal.rssid11806202
dc.local.contactAnthony Hall, School Of Education, Nui, Galway. 2153 Email: tony.hall@nuigalway.ie
dc.local.copyrightcheckedNo
dc.local.versionACCEPTED
nui.item.downloads390


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland