Rapid Competence Development in Serious Games Using Case-Based Reasoning and Threshold Concepts

View/ Open
Date
2010Author
Hulpus, Ioana
Fradinho, Manuel
Hayes, Conor
Metadata
Show full item recordUsage
This item's downloads: 389 (view details)
Recommended Citation
Ioana Hulpus, Manuel Fradinho, Leif Hokstad, Will Seager, Conor Hayes (2010) Rapid Competence Development in Serious Games Using Case-Based Reasoning and Threshold Concepts Proceedings of the second International Conference on Computer Supported Education
Abstract
A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work - in - progress.
Description
Conference paper