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dc.contributor.authorHulpus, Ioana
dc.contributor.authorHayes, Conor
dc.contributor.editorIsabelle Bichindaritz and Stefania Montani
dc.date.accessioned2014-09-15T15:32:28Z
dc.date.available2014-09-15T15:32:28Z
dc.date.issued2010
dc.identifier.citationBichindaritz, I., Montani, S., Hulpus, I., Fradinho, M., & Hayes, C. On-the-Fly Adaptive Planning for Game-Based Learning Case-Based Reasoning. Research and Development (Vol. 6176, pp. 375-389): Springer Berlin Heidelberg.en_US
dc.identifier.urihttp://link.springer.com/chapter/10.1007%2F978-3-642-14274-1_28
dc.identifier.urihttp://hdl.handle.net/10379/4525
dc.descriptionBook chapteren_US
dc.description.abstractIn this paper, we present a model for competency development using serious games, which is underpinned by a hierarchical case-based planning strategy. In our model, a learner s objectives are addressed by retrieving a suitable learning plan in a two-stage retrieval process. First of all, a suitable abstract plan is retrieved and personalised to the learner s specific requirements. In the second stage, the plan is incrementally instantiated as the learner engages with the learning material. Each instantiated plan is composed of a series of stories - interactive narratives designed to improve the learner s competence within a particular learning domain. The sequence of stories in an instantiated plan is guided by the planner, which monitors the learner performance and suggests the next learning step. To create each story, the learner s competency proficiency and performance assessment history are considered. A new story is created to further progress the plan instantiation. The plan succeeds when the user consistently reaches a required level of proficiency. The successful instantiated plan trace is stored in an experience repository and forms a knowledge base on which introspective learning techniques are applied to justify and/or refine abstract plan composition.en_US
dc.description.sponsorshipSeventh Framework Program (TARGET), Science Foundation Irelanden_US
dc.formatapplication/pdfen_US
dc.language.isoenen_US
dc.relation.ispartofProceedings of the 2010 International Conference on Case-Based Reasoningen
dc.relation.ispartofseriesLecture Notes in Computer Science;
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/ie/
dc.titleOn-the-Fly Adaptive Planning for Game-Based Learningen_US
dc.typeConference Paperen_US
dc.date.updated2014-09-11T12:57:11Z
dc.identifier.doi10.1007/978-3-642-14274-1_28
dc.local.publishedsourcehttp://dx.doi.org/10.1007/978-3-642-14274-1_28en_US
dc.description.peer-reviewedpeer-reviewed
dc.contributor.funder|~|SFI|~|
dc.internal.rssid1147304
dc.local.contactIoana Rodica Hulpus, Insight, Nui Galway. Email: ioanarodica.hulpus@nuigalway.ie
dc.local.copyrightcheckedYes
dc.local.versionACCEPTED
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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland