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dc.contributor.authorIonita, Mircea C.en
dc.contributor.authorCorcoran, Peteren
dc.identifier.citationIonita, M. C., & Corcoran, P. (2009). Appearance capturing and animation techniques for realistic, true-identity gaming avatars. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009.en
dc.description.abstractMaking use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.en
dc.subjectComputer animationen
dc.subjectComputer gamesen
dc.subject2D statistical face modelen
dc.subjectActive appearance modelen
dc.subjectReal-time animated avataren
dc.subjectVideo gamingen
dc.subjectElectrical and Electronic Engineeringen
dc.titleAppearance capturing and animation techniques for realistic, true-identity gaming avatarsen
dc.typeConference Paperen

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