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Now showing items 21-30 of 45
A Machine Learning Application for Classification of Chemical Spectra
(2008)
This paper presents a software package that allows chemists to analyze spectroscopy data using innovative machine learning (ML) techniques. The package, designed for use in conjunction with lab-based spectroscopic ...
One-Class Support Vector Machine Calibration Using Particle Swarm Optimisation
(2007)
Abstract. Population-based search methods such as evolutionary algorithms, shuffled complex algorithms, simulated annealing and ant colony search are increasingly used as automatic calibration methods ...
Analysing the impact of dimensionality on diversity in a multi-layered Genotype-Phenotype mapped genetic algorithm
(IEEE, 2013-06-20)
This paper examines the impact of changes in dimensionality on a multi-layered genotype-phenotype mapped GA. To gain an understanding of the impact we carry out a series of experiments on a number of well understood ...
Autonomous hvac control, a reinforcement learning approach
(Springer Verlag, 2015-08-29)
Abstract—Recent high profile developments of autonomous
learning thermostats by companies such as Nest Labs and
Honeywell have brought to the fore the possibility of ever greater
numbers of intelligent devices permeating ...
A survey of recent trends in one class classification
(Springer Verlag - LNAI, 2009-08)
The One Class Classification (OCC) problem is di fferent
from the conventional binary/multi-class classi fication problem in the
sense that in OCC, the negative class is either not present or not properly sampled. The ...
Experimental Assessment of an Emotion Tracking Software Agent (ETA) for Assisting Communicative Interactions of Multitasking Users in Groupware
(Eurosis, 2011-08-22)
Interactions such as discussion and negotiation in face-to-face work contexts strongly rely on non-verbal feedback. Such feedback provides indications of important negotiation states such as agreement or disagreement and ...
Player-Traced Empirical Cost-Surfaces for A* Pathfinding
(Eurosis, 2011)
This paper discusses the use of empirical cost-surfaces derived from substantial amounts of player-traced movements in an online vehicular combat game, for the purposes of improving A* pathfinding by AI vehicles. The ...
Evolving Racetrack Knowledge in a Racing Game.
(21st National Conference on Artificial Intelligence and Cognitive Science, 2010-07-30)
This paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based racing lines for computer-controlled cars in an online game. One goal is the reduction of developer effort, in order to automatically produce ...
Emotion Tracking for Remote Conferencing Applications using Neural Networks.
(The 21st National Conference on Artificial Intelligence and Cognitive Science, 2010-08-31)
In face-to-face work, discussion and negotiation relies strongly on non-verbal feedback, which provides important clues to negotiation states such as agreement/disagreement and understanding/confusion, as well as indicating ...
The WCC Heuristic Evaluation Set - A Methodology for Evaluating the Usability of Web Communication and Collaboration (WCC) Groupware in Teaching and Learning.
(EdTech, 2007)
A growing number of workplaces and educational environments are implementing virtual teams (VTs) or intend to in the future, and it is likely that most information workers will become part of a virtual team at some stage ...