Synthesizing game audio using deep neural networks
dc.contributor.author | McDonagh, Aoife | |
dc.contributor.author | Lemley, Joseph | |
dc.contributor.author | Cassidy, Ryan | |
dc.contributor.author | Corcoran, Peter | |
dc.date.accessioned | 2021-04-07T12:52:40Z | |
dc.date.available | 2021-04-07T12:52:40Z | |
dc.date.issued | 2018-08-15 | |
dc.identifier.citation | McDonagh, Aoife, Lemley, Joseph, Cassidy, Ryan, & Corcoran, Peter. (2018). Synthesizing game audio using deep neural networks. Paper presented at the 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August. | en_IE |
dc.identifier.uri | http://hdl.handle.net/10379/16684 | |
dc.description.abstract | High quality audio plays an important role in gaming, contributing to player immersion during gameplay. Creating audio content which matches overall theme and aesthetic is essential, such that players can become fully engrossed in a game environment. Sound effects must also fit well with visual elements of a game so as not to break player immersion. Producing suitable, unique sound effects requires the use of a wide range of audio processing techniques. In this paper, we examine a method of generating in-game audio using Generative Adversarial Networks, and compare this to traditional methods of synthesizing and augmenting audio. | en_IE |
dc.description.sponsorship | This research is funded under the SFI Strategic Partnership Program by Science Foundation Ireland (SFI) and FotoNation Ltd. Project ID: 13/SPP/I2868 on Next Generation Imaging for Smartphone and Embedded Platforms. This work is also supported Irish Research Council Employment Based Programme Awards EBP/2017/476 and EBPPG/2016/280 | en_IE |
dc.format | application/pdf | en_IE |
dc.language.iso | en | en_IE |
dc.publisher | Institute of Electrical and Electronics Engineers | en_IE |
dc.relation.ispartof | Synthesizing Game Audio Using Deep Neural Networks | en |
dc.subject | Game Audio | en_IE |
dc.subject | Deep Neural Networks | en_IE |
dc.title | Synthesizing game audio using deep neural networks | en_IE |
dc.type | Conference Paper | en_IE |
dc.date.updated | 2021-04-02T17:04:24Z | |
dc.identifier.doi | 10.1109/GEM.2018.8516448 | |
dc.local.publishedsource | https://dx.doi.org/10.1109/GEM.2018.8516448 | en_IE |
dc.description.peer-reviewed | peer-reviewed | |
dc.contributor.funder | Science Foundation Ireland | en_IE |
dc.contributor.funder | FotoNation Limited | en_IE |
dc.contributor.funder | Irish Research Council | en_IE |
dc.internal.rssid | 15715802 | |
dc.local.contact | Peter Corcoran, Electrical & Electronic Eng, Room 3041, Engineering Building, Nui Galway. 2764 Email: peter.corcoran@nuigalway.ie | |
dc.local.copyrightchecked | Yes | |
dc.local.version | ACCEPTED | |
dcterms.project | info:eu-repo/grantAgreement/SFI/SFI Strategic Partnership Programme/13/SPP/I2868/IE/Next Generation Imaging for Smartphone and Embedded Platforms/ | en_IE |
nui.item.downloads | 9 |
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