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dc.contributor.authorCorcoran, Peter
dc.contributor.authorBigioi, Petronel
dc.date.accessioned2012-10-15T13:45:09Z
dc.date.available2012-10-15T13:45:09Z
dc.date.issued2012
dc.identifier.citationCorcoran, PM,Nanu, F,Petrescu, S,Bigioi, P (2012) 'Real-Time Eye Gaze Tracking for Gaming Design and Consumer Electronics Systems'. Ieee Transactions On Consumer Electronics, 58 :347-355.en
dc.identifier.urihttp://hdl.handle.net/10379/2998
dc.description.abstractReal time face detection combined with eye-gaze tracking can provide a means of user input into a gaming environment. Game and CE system designers can use facial and eye-gaze information in various ways to enhance UI design providing smarter modes of gameplay interaction and UI modalities that are sensitive to a users behaviors and mood. Here we review earlier approaches, using wearable sensors, or enhanced IR illumination. Our technique only requires video feed from a low-resolution user-facing camera. The algorithm is described and some comparative results on a range of embedded hardware are provided. The potential for using eye-gaze as a means of direct user input and improving the accuracy of estimation accordingly is also discussed.en
dc.language.isoen
dc.relation.ispartofIeee Transactions On Consumer Electronicsen
dc.subject
dc.subjectFace Tracking
dc.subjectEye Tracking
dc.subjectEye-Gaze
dc.subjectHCI
dc.subjectUser Interface
dc.subjectEmbedded Imaging
dc.subjectCAMERAS
dc.subjectMODELS
dc.titleReal-Time Eye Gaze Tracking for Gaming Design and Consumer Electronics Systemsen
dc.typeArticle
dc.date.updated2012-10-15T12:20:42Z
dc.description.peer-reviewedpeer-reviewed
dc.contributor.funder|~|
dc.internal.rssid2194757
dc.local.contactPeter Corcoran, Electrical & Electronic Eng, Room 3041, Engineering Building, Nui Galway. 2764 Email: peter.corcoran@nuigalway.ie
dc.local.copyrightcheckedYes
dc.local.versionACCEPTED
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