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dc.contributor.authorAndorko, Istvanen
dc.contributor.authorCorcoran, Peteren
dc.date.accessioned2010-11-02T10:57:06Zen
dc.date.available2010-11-02T10:57:06Zen
dc.date.issued2009-10-23en
dc.identifier.citationAndorko, I., Corcoran, P. M., & Bigioi, P. (2009). FPGA based stereo imaging system with applications in computer gaming. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009.en
dc.identifier.isbn978-1-4244-4459-5en
dc.identifier.urihttp://hdl.handle.net/10379/1355en
dc.description.abstractA real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.en
dc.formatapplication/pdfen
dc.publisherIEEEen
dc.subjectCMOS image sensorsen
dc.subjectComputer gamesen
dc.subjectFace recognitionen
dc.subjectField programmable gate arraysen
dc.subjectStereo image processingen
dc.subjectVideo signal processingen
dc.subjectCMOS imaging sensoren
dc.subjectFPGA deviceen
dc.subjectComputer gaming applicationen
dc.subjectDual image acquisitionen
dc.subjectFace analysis algorithmen
dc.subjectReal-time stereo imaging systemen
dc.subjectReal-time video synchronizationen
dc.subjectElectrical and Electronic Engineeringen
dc.titleFPGA based stereo imaging system with applications in computer gamingen
dc.typeConference Paperen
dc.local.publishedsourcehttp://dx.doi.org/10.1109/ICEGIC.2009.5293586en
dc.description.peer-reviewedpeer-revieweden
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