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dc.contributor.authorBacivarov, Ioanaen
dc.contributor.authorCorcoran, Peteren
dc.identifier.citationBacivarov, I., & Corcoran, P. M. (2009). Facial expression modeling using component AAM models — Gaming applications. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009.en
dc.description.abstractIn this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.en
dc.subjectComputer gamesen
dc.subjectVideo streamingen
dc.subjectActive appearance modelen
dc.subjectComponent AAM modelsen
dc.subjectFacial expression modelingen
dc.subjectGaming applicationsen
dc.subjectLow-resolution video streamen
dc.subjectElectrical and Electronic Engineeringen
dc.titleFacial expression modeling using component AAM models - Gaming applicationsen
dc.typeConference Paperen

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