Browsing by Subject "A* Pathfinding"
Now showing items 1-1 of 1
-
Player-Traced Empirical Cost-Surfaces for A* Pathfinding
(Eurosis, 2011)This paper discusses the use of empirical cost-surfaces derived from substantial amounts of player-traced movements in an online vehicular combat game, for the purposes of improving A* pathfinding by AI vehicles. The ...