dc.contributor.author | Thompson Long, Bonnie | |
dc.contributor.author | Hall, Tony | |
dc.contributor.author | Hogan, Michael | |
dc.contributor.author | Harney, Owen | |
dc.contributor.author | Doukoulos, Theodoros | |
dc.contributor.author | Murray, Chita | |
dc.date.accessioned | 2017-08-31T09:05:25Z | |
dc.date.available | 2017-08-31T09:05:25Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Thompson Long, B., Hall, T., Hogan, M., Harney, O., Doukoulos, T., & Murray, C. (2017) 'Using a Collective Intelligence Scenario-Based Design approach to develop a collaboration ecosystem supporting the authorship of pedagogically valuable e-books for children'. The Journal of Literacy and Technology, Volume 18, Number 2: Summer/Fall 2017 | en_IE |
dc.identifier.issn | 1535-0975 | |
dc.identifier.uri | http://hdl.handle.net/10379/6775 | |
dc.description.abstract | Literacy is a universal public good, essential to the overall, effective functioning of civil society through its foundational contribution to personal well-being and active citizenship. The extant research shows that literacy is ideally and optimally developed in childhood. This paper reports research into the conceptualisation and design of an e-book ecosystem: Q-Tales, to support the collaborative and mobile, authoring and sharing of interactive, pedagogical narratives in the form of children s educational e-books. The research reported here enumerates and examines the use of Collective Intelligence (CI) methodology, combined with user story methods, in providing a structured, systematic process for collaborative elicitation and prioritisation of user requirements for the creation of the Q-Tales ecosystem. The paper concludes with reflections on the potential of CI as a methodology for the collaborative and inclusive design of innovative computing to augment literacy through interactive storytelling technologies. | en_IE |
dc.format | application/pdf | en_IE |
dc.language.iso | en | en_IE |
dc.publisher | The Journal of Literacy and Technology | en_IE |
dc.relation.ispartof | The Journal of Literacy and Technology | en |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Ireland | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ie/ | |
dc.subject | Literacy | en_IE |
dc.subject | Technology | en_IE |
dc.subject | Education technology | en_IE |
dc.subject | e-books for children | en_IE |
dc.subject | Collective intelligence | en_IE |
dc.subject | Education | en_IE |
dc.title | Using a collective intelligence scenario-based design approach to develop a collaboration ecosystem supporting the authorship of pedagogically valuable e-books for children | en_IE |
dc.type | Article | en_IE |
dc.date.updated | 2017-08-30T11:20:56Z | |
dc.local.publishedsource | http://www.literacyandtechnology.org/ | en_IE |
dc.description.peer-reviewed | peer-reviewed | |
dc.contributor.funder | |~|1267872|~| | |
dc.internal.rssid | 12257566 | |
dc.local.contact | Anthony Hall, School Of Education, Nui, Galway. 2153 Email: tony.hall@nuigalway.ie | |
dc.local.copyrightchecked | No | |
dc.local.version | ACCEPTED | |
nui.item.downloads | 780 | |