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On-the-Fly Adaptive Planning for Game-Based Learning
(2010)
In this paper, we present a model for competency development using serious games, which is underpinned by a hierarchical case-based planning strategy. In our model, a learner s objectives are addressed by retrieving a ...
Rapid Competence Development in Serious Games Using Case-Based Reasoning and Threshold Concepts
(2010)
A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games ...