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dc.contributor.authorBacivarov, Ioana
dc.contributor.authorCorcoran, Peter
dc.date.accessioned2013-08-20T10:38:22Z
dc.date.available2013-08-20T10:38:22Z
dc.date.issued2009
dc.identifier.citationBacivarov, I. and Corcoran, P.M. (2009) Facial expression modeling using component AAM models-Gaming applications Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society'sen_US
dc.identifier.urihttp://hdl.handle.net/10379/3627
dc.description.abstractIn this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.en_US
dc.formatapplication/pdfen_US
dc.language.isoenen_US
dc.relation.ispartofGames Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society'sen
dc.subjectComputer gamesen_US
dc.subjectVideo streamingen_US
dc.titleFacial expression modeling using component AAM models-Gaming applicationsen_US
dc.typeConference Paperen_US
dc.date.updated2013-08-09T14:10:20Z
dc.local.publishedsourcehttp://dx.doi.org/10.1109/ICEGIC.2009.5293579en_US
dc.description.peer-reviewednon-peer-reviewed
dc.contributor.funder|~|
dc.internal.rssid1286937
dc.local.contactPeter Corcoran, Electrical & Electronic Eng, Room 3041, Engineering Building, Nui Galway. 2764 Email: peter.corcoran@nuigalway.ie
dc.local.copyrightcheckedYes
dc.local.versionSUBMITTED
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