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Analysis of three methodological approaches in the use of gamification in vocational training
(MDPI, 2021-07-28)
A reduced interest and low motivation in learning amongst vocational students has become a challenge with many traditional strategies not capable of providing a solution to motivation and encouraging participation in ...
The effects of a visual execution environment and makey makey on primary school children learning introductory programming concepts
(IEEE, 2020-12-01)
The interest of children in learning to program computers has increased dramatically in recent years with the adaptation of new programming languages such as Scratch or game-based approaches. That being so, it is still ...
Pre-service teacher perceptions in integrating maker-centered learning in their mathematics and education initial teacher education programme
(Universitat Rovira i Virgili, Departament de Pedagogia, 2020)
This paper describes an innovative programme ‘C2
4M2 : Creative Coding for Math’s Makers’, in an
undergraduate concurrent teacher education degree programme. Using the Makerspace in a University
setting, the programme ...
Mobile learning to support computational thinking in initial teacher education: A case study
(IGI Global, 2021)
Research on the role of mobile learning in computational thinking is limited, and even more so in its use in initial teacher education. Aligned to this there is a need to consider how to introduce and expose pre-service ...
A guided scratch visual execution environment to introduce programming concepts to CS1 students
(MDPI, 2021-09-17)
First-year computer science (CS1) university students traditionally have difficulties understanding how to program. This paper describes research introducing CS1 students to programming concepts using a Scratch programming ...