Now showing items 1-6 of 6
FPGA based stereo imaging system with applications in computer gaming
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform ...
A Review of Face Recognition Techniques for In-Camera Applications
This paper presents an overview of a number of classical face recognition techniques, including an assessment of their suitability for applications in real-time embedded systems such as digital cameras, and a generalized ...
Enhanced real-time face models from stereo imaging for gaming applications
Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ...
Next Generation Face Tracking Technology Using AAM Techniques
This paper realizes an investigation of the active appearance model (AAM) techniques, with particular emphasis on problems related to the implementation of AAM in realtime face tracking applications for embedded systems. ...
Separating Directional Lighting Variability in Statistical Face Modelling Based on Texture Space Decomposition
In this paper we propose a simple method for decomposing the linear texture space of a facial appearance model into two linear subspaces, one for inter-individual variability and another for variations caused by directional ...
Automatic indexing of consumer image collections using person recognition techniques
An evaluation of person recognition technologies for use in an automatic cataloging tool for consumer image collections is presented. Prototype implementations of the automatic cataloging tool and user search tools are ...