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Now showing items 11-20 of 51
Biometric access control for digital media streams in home networks
(IEEE, 2007)
Methods for controlling access to digital media content in the home environment using biometric sensing techniques are described. A wireless rebroadcast system for IP-TV content was retrofitted with a combination of ...
Architecture of a PVR appliance with 'Long Tail' internet-TV capabilities
(IEEE, 2006)
The design and implementation of a networked PVR appliance incorporating support for Internet-TV is described. The appliance incorporates support for the bittorrent protocol and employs user tools for content location, ...
Deep learning for consumer devices and services: Pushing the limits for machine learning, artificial intelligence, and computer vision
(Institute of Electrical and Electronics Engineers (IEEE), 2017-04)
In the last few years, we have witnessed an exponential growth in research activity into the advanced training of convolutional neural networks (CNNs), a field that has become known as deep learning. This has been triggered ...
Browser-style interfaces to a home automation network
(IEEE, 1997)
The design and implementation of a browser-style interface to a home automation network is described. The interface supports browsing and navigation of network devices and context structures and the user can ...
Introducing the IEEE Biometrics Compendium: Insight into the current issue.
(IEEE, 2014-01)
IEEE biometrics compendium is the first IEEE virtual journal, which is a
collection of previously published IEEE papers in specific scientific and
technical disciplines paired with value-added commentary from technology ...
Real-Time Eye Gaze Tracking for Gaming Design and Consumer Electronics Systems
(2012)
Real time face detection combined with eye-gaze tracking can provide a means of user input into a gaming environment. Game and CE system designers can use facial and eye-gaze information in various ways to enhance UI design ...
Real-time eye gaze tracking for gaming design and consumer electronics systems
(IEEE, 2012)
Real time face detection combined with eyegaze
tracking can provide a means of user input into a gaming
environment. Game and CE system designers can use facial
and eye-gaze information in various ways to enhance ...
Deep neural network and data augmentation methodology for off-axis iris segmentation in wearable headsets
(Elsevier, 2019-08-01)
A data augmentation methodology is presented and applied to generate a large dataset of off-axis iris regions and train a low-complexity deep neural network. Although of low complexity the resulting network achieves a high ...
Effect of modeling approach on climate change focused life cycle assessments for a contemporary smartphone device
(2014)
Life cycle assessments (LCA) of consumer electronics and beyond are usually performed and reported very differently. As a result it is often difficult to assess the robustness, variability and transparency of reported LCA ...
Repairability Smackdown II: iPhone versus iPhone
(IEEE, 2013-01)
Following our award-winning article last January [1], I thought it might be time to have another repair "smackdown," courtesy of Kyle Wiens and the iFixit repair gurus. But what could we do that would equal our previous ...