Now showing items 1-2 of 2
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ...
Enhanced real-time face models from stereo imaging for gaming applications
Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ...