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An FPGA-based stereoscopic camera - electronic design tools and techniques
(IEEE, 2010-08-05)
Electronic design tools and techniques for the implementation of a stereoscopic camera based on an FPGA (Field Programmable Gate Array) are presented. The stages of an IPP (Image Processing Pipeline) are presented together ...
Real-Time Fingerprint Analysis & Authentication for Embedded Appliances
(IEEE, 2007-04-10)
A complete fingerprint analysis system is described. The design and architecture of a loadable device driver for a USB fingerprint sensor is described. Image processing filters to enhance the raw image data and to extract ...
Facial expression modeling using component AAM models - Gaming applications
(IEEE, 2009-10-23)
In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ...
Hardware implementation of a real-time 3D video acquisition system
(IEEE, 2010-07-15)
An implementation of a real-time 3D video acquisition system on a single FPGA is presented. Our approach is based on the use of stereo image sensors and can display real-time 3D video when combined with shutter glasses. ...
FPGA based stereo imaging system with applications in computer gaming
(IEEE, 2009-10-23)
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform ...
A secure and efficient micropayment solution for online gaming
(IEEE, 2009-10-23)
An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ...
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
(IEEE, 2009-10-23)
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ...
Managing Digital Image Collections from your TV-Set: A State-of-Art Review
(IEEE, 2007-07-14)
The problem of managing growing digital image collections is discussed in the context of a home user. The use of a conventional television set as both a viewing and management tool is discussed. The problem of linking ...
A Review of Face Recognition Techniques for In-Camera Applications
(IEEE, 2007-08-20)
This paper presents an overview of a number of classical face recognition techniques, including an assessment of their suitability for applications in real-time embedded systems such as digital cameras, and a generalized ...
A combined approach to feature extraction for mouth characterization and tracking
(IEEE, 2009-02-10)
A statistical Active Appearance Model (AAM) is developed to model and track the lips. A major challenge in modelling the mouth area, considered the most deformable facial feature, is the weak contrast between lips and skin ...