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Facial expression modeling using component AAM models - Gaming applications
(IEEE, 2009-10-23)
In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ...
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
(IEEE, 2009-10-23)
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ...