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dc.contributor.authorO’Hora, Denis
dc.contributor.authorRedfern, Sam
dc.contributor.authorDuran, Nicholas
dc.contributor.authorZgonnikov, Arkady
dc.contributor.authorSweeney, Daragh
dc.date.accessioned2018-11-05T09:51:11Z
dc.date.available2018-11-05T09:51:11Z
dc.date.issued2018-07-15
dc.identifier.citationO’Hora, Denis , Redfern, Sam, Duran, Nicholas, Zgonnikov, Arkady, & Sweeney, Daragh. (2018). In-game motion dynamics provide a means of exploring the cognitive dynamics of deception. Paper presented at the IEEE Games, Entertainment and Media Conference (GEM) 2018, Galway, Ireland, 15-17 August.en_IE
dc.identifier.urihttp://hdl.handle.net/10379/14634
dc.description.abstractUser interfaces that produce an immersive and intuitive in-game experience depend on a strong coupling between user input and the motion of game objects. Such user interfaces require a high sensitivity to user movement that has the potential to reveal characteristics of user cognitive processes that occur during gameplay. The current project investigates whether cognitive processing during deception affects in-game motion. We present here two paradigms that allow deception to be expressed over repeated trials and in a naturalistic setting. The first, an interactive exhibit at Science Gallery DublinTM, tracked motion while users deceptively responded to autobiographical statements. The second, a two-player bluffing game, tracked motion during unsanctioned, motivated deception. Our findings indicate that in-game motion is influenced by the cognitive processes underlying deception. In-game motion provides an important source of data on human psychological processes that can stimulate theoretical progress within psychology and contribute to the development of more credible artificial agents.en_IE
dc.formatapplication/pdfen_IE
dc.language.isoenen_IE
dc.publisherIEEEen_IE
dc.relation.ispartofIEEE Games Entertainment and Mediaen
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/ie/
dc.subjectIn-game motion dynamicsen_IE
dc.subjectCognitive dynamicsen_IE
dc.subjectDeceptionen_IE
dc.titleIn-game motion dynamics provide a means of exploring the cognitive dynamics of deceptionen_IE
dc.typeConference Paperen_IE
dc.date.updated2018-11-02T15:42:11Z
dc.local.publishedsourcehttp://sites.ieee.org/ieeegem/en_IE
dc.description.peer-reviewedpeer-reviewed
dc.internal.rssid14885931
dc.local.contactDenis O'Hora, School Of Psychology, Room 1032, Arts Millennium Building, Nui Galway. 5126 Email: denis.ohora@nuigalway.ie
dc.local.copyrightcheckedYes
dc.local.versionPUBLISHED
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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland