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Digital Ensemble: The ENaCT design-based research framework for technology-enhanced embodied assessment in English education
(WILEY, 2017-03-16)
This article outlines the ENaCT educational design for Digital Ensemble, an innovative approach to English assessment integrating drama pedagogy with mobile computing (e. g. iPad). ENaCT represents the key themes that ...
Using a collective intelligence scenario-based design approach to develop a collaboration ecosystem supporting the authorship of pedagogically valuable e-books for children
(The Journal of Literacy and Technology, 2017)
Literacy is a universal public good, essential to the overall, effective functioning of civil society through its foundational contribution to personal well-being and active citizenship. The extant research shows that ...
Architecting the third teacher: Solid foundations for the participatory and principled design of schools and (built) learning environments
(Wiley, 2017-07-03)
This special issue of the European Journal of Education examines a crucially important, though largely overlooked area within educational design research: architecting and building physical educational environments. ...
Enhancing children's literacy skills: designing the Q-Tales ecosystem for children's e-book design and publication
(Wiley, 2017-07-20)
Digital media, interactive storytelling and e-books are ubiquitous in contemporary education, and consequently play an increasingly important role in the development of children s nascent and emergent literacy. Digital ...
Contemporary Research in Irish Education: Volume 4: Book of abstracts of the 6th Annual Postgraduate Research Seminar
(School of Education, NUI Galway, 2017-04-26)
We are delighted to welcome you to the 6th Annual Postgraduate Research Seminar of the School of Education, NUI Galway. A central part of the School of Education s recurrent Research Seminar Series, this annual research ...
Everyday creativity on a university campus: crafting a challenge to journey beyond the formal
(NUI Galway, 2017-08-23)
This paper reports on an initiative to encourage staff, students and the wider community of an Irish university to engage in open, daily creative challenges, mediated by technology. The aim was to encourage creativity as ...