Next-generation multi-mechanics simulation engine in a highly interactive environment
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2011-01-01Author
Le Touzé, David
Biddiscombe, John
Colagrossi, Andrea
Jacquin, Erwan
Leboeuf, Francis
Marongiu, Jean-Christophe
Quinlan, Nathan
Amicarelli, Andrea
Antuono, Matteo
Barcarolo, Daniel
Basa, Mihai
Caro, Joelle
De Leffe, Matthieu
Grenier, Nicolas
Guilcher, Pierre-Michel
Kerhuel, Matthieu
Le, Fang
Lobovský, Libor
Marrone, Salvatore
Marsh, Adam
Oger, Guillaume
Parkinson, Etienne
Soumagne, Jérôme
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Le Touzé, David; Biddiscombe, John; Colagrossi, Andrea; Jacquin, Erwan; Leboeuf, Francis; Marongiu, Jean-Christophe; Quinlan, Nathan; Amicarelli, Andrea; Antuono, Matteo; Barcarolo, Daniel; Basa, Mihai; Caro, Joelle; De Leffe, Matthieu; Grenier, Nicolas; Guilcher, Pierre-Michel; Kerhuel, Matthieu; Le, Fang; Lobovský, Libor; Marrone, Salvatore; Marsh, Adam; Oger, Guillaume; Parkinson, Etienne; Soumagne, Jérôme (2011). Next-generation multi-mechanics simulation engine in a highly interactive environment. Procedia Computer Science 7 ,
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Abstract
We describe the development of a highly interactive approach to simulation of engineering multi-mechanics problems, using the smoothed particle hydrodynamics mesh-free method as the computational engine, for applications including ship survival, medical devices and Pelton turbines. (C) Selection and peer-review under responsibility of FET11 conference organizers and published by Elsevier B.V.