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dc.contributor.authorMöller, Knuden
dc.date.accessioned2009-12-15T15:09:53Zen
dc.date.available2009-12-15T15:09:53Zen
dc.date.issued2008en
dc.identifier.citationKnud Möller "World of WebCraft - Mashing up World of Warcraft and the Web", 4th Workshop on Scripting for the Semantic Web, in conjunction with ESWC 2008, 2008.en
dc.identifier.urihttp://hdl.handle.net/10379/536en
dc.description.abstractThis short paper presents World of WebCraft, a set of tools which together allow players of the MMORPG World of Warcraft to generate photoblog-like Web representations of their in-game avatars. This is achieved by periodically logging information of the location of the avatar during the game, matching this information with in-game screenshots and then uploading them to Flickr, using machine-tags as annotations. Finally, an additional Web application uses the machine- tagged pictures to generate the photoblog. The tools are implemented using a combination of Lua and Ruby (two scripting languages), as well as Objective-C.en
dc.formatapplication/pdfen
dc.language.isoenen
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/ie/
dc.subject.lcshWorld of Warcraften
dc.subject.lcshComputer gamesen
dc.subject.lcshRuby (Computer program language)en
dc.subject.lcshLua (Computer program language)en
dc.subject.lcshObject-oriented programming (Computer science)en
dc.titleWorld of WebCraft - Mashing up World of Warcraft and the Weben
dc.typeWorkshop paperen
dc.description.peer-reviewedpeer-revieweden
dc.contributor.funderNEPOMUKen
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Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland