Browsing Electrical and Electronic Engineering by Issue Date
Now showing items 61-80 of 243
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Determining Unique Fingerprint Features for Biometric Encoding of Data
(IEEE, 2008-01-09)A novel approach to determining unique fingerprint features with high repeatability is described. The techniques described are particularly suitable for CE applications and devices employing inexpensive capacitative ... -
Time and timing issues within the wireless application home environment
(IEEE, 2008-03-03) -
Statistical models of appearance for eye tracking and eye-blink detection and measurement
(IEEE, 2008-08)A statistical Active Appearance Model (AAM) is developed to track and detect eye blinking. The model has been designed to be robust to variations of head pose or gaze. In particular we analyze and determine the model ... -
Architecture for a Home Media Network Based on PTP-IP Connectivity Techniques
(IEEE, 2008-08-05)PTP/IP functionality is extended to enable networked devices to be organized in a sequential media processing workflow. The additional device functionality necessary to support this network architecture is not unduly complex ... -
A URI is worth a thousand tags: From tagging to linked data with MOAT
(IGI Global, 2009)Although tagging is a widely accepted practice on the Social Web, it raises various issues like tags ambiguity and heterogeneity, as well as the lack of organization between tags. We believe that Semantic Web technologies ... -
An abstract framework for modeling argumentation in virtual communities
(IGI Global, 2009)Classic argumentative discussions can be found in a variety of domains from traditional scientific publishing to today’s modern social software. An interactive argumentative discussion usually consists of an initial ... -
Facial expression modeling using component AAM models-Gaming applications
(2009)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
A secure and efficient micropayment solution for online gaming
(2009)An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ... -
A combined approach to feature extraction for mouth characterization and tracking
(IEEE, 2009-02-10)A statistical Active Appearance Model (AAM) is developed to model and track the lips. A major challenge in modelling the mouth area, considered the most deformable facial feature, is the weak contrast between lips and skin ... -
On color texture normalization for active appearance models
(IEEE, 2009-05-12)The extension of the standard grayscale active appearance model (AAM) techniques to color images is investigated. Prior work in this field has mainly focused on RGB color models which did not demonstrate noticeable benefits ... -
Representing and sharing tagging data using the social semantic cloud of tags
(IGI Global, 2009-07)Social tagging has become an essential element for Web 2.0 and the emerging Semantic Web applications. With the rise of Web 2.0, websites that provide content creation and sharing features have become extremely popular. ... -
Facial expression modeling using component AAM models - Gaming applications
(IEEE, 2009-10-23)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
FPGA based stereo imaging system with applications in computer gaming
(IEEE, 2009-10-23)A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform ... -
A secure and efficient micropayment solution for online gaming
(IEEE, 2009-10-23)An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ... -
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
(IEEE, 2009-10-23)Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ... -
Enhanced real-time face models from stereo imaging for gaming applications
(IEEE, 2009-10-23)Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ... -
Hardware implementation of a real-time 3D video acquisition system
(IEEE, 2010-07-15)An implementation of a real-time 3D video acquisition system on a single FPGA is presented. Our approach is based on the use of stereo image sensors and can display real-time 3D video when combined with shutter glasses. ... -
Smart cameras: 2D affine models for determining subject facial expressions
(IEEE, 2010-07-15)In this paper we consider how next generation of smart cameras will move beyond face detection and tracking to develop more useful analysis tools for determining the expressions and emotions of the subjects in images. An ... -
An FPGA-based stereoscopic camera - electronic design tools and techniques
(IEEE, 2010-08-05)Electronic design tools and techniques for the implementation of a stereoscopic camera based on an FPGA (Field Programmable Gate Array) are presented. The stages of an IPP (Image Processing Pipeline) are presented together ... -
Understanding online communities by using semantic web technologies
(IGI Global, 2011)During the last few years, the Web that we used to know as a read-only medium shifted to a read-write Web, often known as Web 2.0 or the Social Web, in which people interact, share and build content collaboratively within ...