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Facial expression modeling using component AAM models - Gaming applications

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dc.contributor.author Bacivarov, Ioana en
dc.contributor.author Corcoran, Peter M. en
dc.date.accessioned 2010-11-02T09:50:08Z en
dc.date.available 2010-11-02T09:50:08Z en
dc.date.issued 2009-10-23 en
dc.identifier.citation Bacivarov, I., & Corcoran, P. M. (2009). Facial expression modeling using component AAM models — Gaming applications. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009. en
dc.identifier.isbn 978-1-4244-4459-5 en
dc.identifier.uri http://hdl.handle.net/10379/1351 en
dc.description.abstract In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players. en
dc.format application/pdf en
dc.publisher IEEE en
dc.subject Computer games en
dc.subject Video streaming en
dc.subject Active appearance model en
dc.subject Component AAM models en
dc.subject Facial expression modeling en
dc.subject Gaming applications en
dc.subject Low-resolution video stream en
dc.subject Electrical and Electronic Engineering en
dc.title Facial expression modeling using component AAM models - Gaming applications en
dc.type Conference Paper en
dc.local.publishedsource http://dx.doi.org/10.1109/ICEGIC.2009.5293579 en
dc.description.peer-reviewed peer-reviewed en

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