Browsing by Subject "Computer games"
Now showing items 1-9 of 9
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Appearance capturing and animation techniques for realistic, true-identity gaming avatars
(IEEE, 2009-10-23)Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of ... -
Enhanced real-time face models from stereo imaging for gaming applications
(IEEE, 2009-10-23)Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ... -
Facial expression modeling using component AAM models - Gaming applications
(IEEE, 2009-10-23)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
Facial expression modeling using component AAM models-Gaming applications
(2009)In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active ... -
FPGA based stereo imaging system with applications in computer gaming
(IEEE, 2009-10-23)A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform ... -
A secure and efficient micropayment solution for online gaming
(IEEE, 2009-10-23)An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ... -
A secure and efficient micropayment solution for online gaming
(2009)An innovative micropayment solution is proposed which incorporates both distributed security and social networking features. This has significant potential to impact on both the provision of new services and community ... -
Towards inherently adaptive first person shooter agents using reinforcement learning
(2015-09-30)Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. The agent carries out actions in the environment and receives positive reinforcement for actions that are deemed “good” and ... -
World of WebCraft - Mashing up World of Warcraft and the Web
(2008)This short paper presents World of WebCraft, a set of tools which together allow players of the MMORPG World of Warcraft to generate photoblog-like Web representations of their in-game avatars. This is achieved by periodically ...